Thursday, September 14, 2017

Review: The Lies of Locke Lamora

The Lies of Locke Lamora The Lies of Locke Lamora by Scott Lynch
My rating: 2 of 5 stars

The premise here was enough to get me: it’s a cross between the caper story (think Oceans 11) and swords and sorcery fantasy. We get glimpses of kings and all sorts of magic, but then we also get the coarse language and perspective of the lower classes. Locke Lamora is, at root, a con man, and the concept is a promising one. How would a cunning low-life fare in a world that we expect to be governed by decaying codes of chivalry and guilds.

There’s a fundamental problem, though. Con-games are only fun if both sides are sharp. If I’m not making myself clear, watch The Sting (or Oceans 11) again. It’s deeply satisfying to find characters who are smarter than we are and who then run into characters who might be smarter still. Confidence games are conflicts of wit, so it’s important to see wit flashing.

And there isn’t a lot of wit here. Locke is our hero because he is our hero. He rarely outsmarts anyone or seems even to have a particularly astute insight. He’s a master of disguise, but much of the story seems contrived to give him chances to utilize that skill.

[SPOILER] In what may be the climax of the first half of the novel – a half that moves far too slowly – Locke masquerades as the Grey King in order to accomplish an obscure errand the King has with the first bandit king. Somehow, it comes as a surprise to Locke that he’s been set up to be killed in the King’s place. Huh? I can’t think of anything more obvious. Of course that’s why the King has recruited him for the mission. I find it impossible to believe that someone fooled that easily could elsewhere be the “thorn of Camorr,” the great secret wit who fleeces everyone.

There’s also a clumsy narrative structure. We get long chunks of backstory, glimpses of Locke and the Gentlemen Bastards as they’re learning to be the great confidence men they become. After a while, it comes to feel as if we get an interruption in the story just so we can go back in time to get the childhood lesson that will allow our heroes to rescue themselves from whatever fix they’re in. It’s all too convenient, too unplanned. Instead of the pleasure of feeling caught in the story that a solid writer has seen for us at a distance, it feels as if we’re going through this with someone who trusts himself to come up with an invention that will move the story forward again.

One last complaint before a final good word. There’s also a disappointing capacity for emotional response. This is, in general a light-hearted story, one that ultimately embraces a ‘cozy’ vision of the universe as a place governed by fundamental decency. In the midst of it, we get some horrific violence, such as when a likeable woman is killed and stuffed in a vat of horse urine. It happens, we hear how outraged Locke is, and then it’s gone. There has to be violence in stories like this, but Lynch just can’t make it work side-by-side with the fundamental light-heartedness of the scenario.

To be fair, though, Lynch does supplement this good premise with a jaunty, colorful style of sentence. I laughed at almost every “godsdamned” that someone said, and I enjoyed the profane language set alongside the basic mysticism.

I’m in a funny place right now, deep into my own writing, and I find I can’t give my full attention to really good writing. This isn’t good writing, but it’s just the level of work I can handle at this point, so I was glad to find it and willing to see it through to the end.


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